"They say those with depression perceived time more accurately"
Undoing: *Sniffles* We do
Imagine seeing countless tragedies that no one can remember but you
"They say those with depression perceived time more accurately"
Undoing: *Sniffles* We do
Adrift: Beyond Time
A Larp about escaping the quantum void between life and death. Hidden in Ætheric nothingness. Letting players 'cash-out' defeated villain's unused resets. i.e.
Where those torn apart by grief and forlorn heroes Reign over pure thought, left to restore the very fabric of being, forgotten by time in the only safe place in all existence; hidden where thought meet actions, matter meets mind, and life meets death. Zero Point is designed to be the first of a new genre of games, ‘Sports Adventure Role-playing (Sp.A.R.), where action meets intellect and playe
So to give me some insight on territories in Adrift.
Their are campsites where all these games are played. I've said this before but one game could be played at two different campsites and the players are expected to consider each different campsite to be the same town even though they're different places. Feels kind of weak, logically.
On the other hand two different Games can be played at the same campsite and we as players just have to deal with these two games being played in the exact same places with the exact same layout as other games.
The Territoies system and M.A.P.S. zones are aimed to fight these logical incontinuities
07/20/2024
See the problem is when you steal the science chart you've gotta steal all the incredibly awesome ingredients which will never be fully released.
The way I'm going to do different etheric depths in Adrift: Beyond Eternity is that the deepest level is away for wealthy occultists to safely travel around the world from aetheric gate to aetheric gate while the poorer characters have to travel through what's called "wrathrail" where ghostly monsters hide and are prone to attacking in.
So when I posted about the mutable automated play site (an AR playing environment), an enemy LARP in the week after I posted it started rattling off things like "Ummm FLOWERS and um DOGS and um DOORS! And WALLS!! All regular things that would be included in any setting, and then they basically go "we call dibs on ALL those things there OURS!!"
I want to ask Mordavia a question: If you didn't hear about my MAPS system what would you have "come up with" regarding AR environments? I kind of feel like hearing my idea is the Only reason you had anything to say it all...
01/29/2024
Id love to explain where I got my LARP's bio grid.
Every other LARP tries to pass off different site as the same town and it always felt weird and stupid so I was like I want each site to be a different, unique, persistent place.
Then the idea for collecting resources came from conflict theory in sociology. Which was is similar to the idea from 2007 for cutting off supply lines. For instance players could cut off supply lines and no one could sell Coke in the tavern for instance (except for the people who cut off the supply line. They'd gain control).
That's the whole story.
Id love to explain where I got my LARP's bio grid.
Every other LARP tries to pass off different site as the same town and it always felt weird and stupid so I was like I want each site to be a different, unique, persistent places.
Then the idea for collecting resources came from conflict theory in sociology. Which was spun off of an idea from 2007 for cutting off supply lines. For instance players could cut off supply lines and no one in the tavern could buy Coke for instance (except for the people who cut off the supply line they'd gain control).
That's the whole story.
The only thing in the whole b[i/o]field system for in Adrift that wasn't my idea was a suggestion of what was call a 'scene' which was just basically backyard play like small area one day play and giving a name to a one-day event area call the "locale," which was just a different name for a one-day event that was already being done.
Absolutely everything else is all my ideas..
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