Itumo longinus Chinedu

Itumo longinus Chinedu

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Contact information, map and directions, contact form, opening hours, services, ratings, photos, videos and announcements from Itumo longinus Chinedu, 7247 S Lee Highway, Gold Coast.

13/04/2026

This video demonstrates the concept of an infinite world from an external camera perspective. From the outside, the entire world appears as a small circular island, with the player standing at its center—similar to how we observe Earth as a sphere from space. However, as the player moves in any direction, the island continuously expands, generating new terrain infinitely.

To maintain precision and avoid floating-point errors when traveling vast distances, the world dynamically recenters itself around the player. In other words, the entire world shifts back toward the origin while the player remains visually stationary—just like how the Earth moves through space without us noticing it. This technique ensures a seamless, stable, and truly infinite exploration experience.

I Built an Infinite 3D World (Devlog #1) 25/03/2026

What if an infinite 3D world could run on every platform?

In this devlog, I showcase the Infinity Map Project running across multiple devices — including iPhone, Android, macOS, and Windows — to demonstrate that a truly infinite open-world experience can exist beyond a single platform.

The goal of this project is to build a seamless, ever-expanding 3D world with no boundaries, no endpoint, and no visible limits. Players can explore endlessly in any direction while the world continuously grows and evolves.

To support this scale, the project is designed to avoid floating-point precision issues using advanced world management techniques, ensuring stable gameplay even across extreme distances.

This is not just a concept — it is an active, serious development project focused on pushing the limits of what an open-world game can be.

Vision of the project:
• Infinite 3D world with no end
• Cross-platform support (iOS, Android, macOS, Windows)
• Seamless exploration in all directions
• Expanding gameplay systems without limits
• Unlimited potential for story and content growth

This channel documents the development process, including real gameplay tests, technical insights, and progress updates.

Subscribe to follow the journey of building a truly endless game world.

I am actively developing this project, and I will fully document the entire process — explaining each step, each system, and each technical decision along the way.
Everything will be transparent, so you can clearly see that this is a serious and real project.

Step by step, I will show you how an infinite game world can actually be built — with seamless terrain, unlimited expansion, and complete freedom to implement new features and ideas.
The goal is to prove that even a device with average performance can run a truly infinite world smoothly.
This is one of the most ambitious projects I have ever worked on.

In this world, there are no loading screens, no scene transitions, and no pre-rendered sequences.
Everything happens in real time — a continuous, seamless experience without interruption.

Players will start small, grow stronger over time, and gradually unlock the ability to move freely through the infinite world.
As you progress, you will encounter increasingly intense battles — evolving into large-scale, high-speed combat.

Imagine fighting enemies while flying at extreme speeds — moving from the ground into the sky, dodging buildings, forests, and obstacles in real time, without breaking the flow of gameplay.
These seamless, high-intensity battles are a core vision for the future of this project.

The ultimate goal is to create combat experiences as epic as what you see in anime like Dragon Ball or One Piece — and push even beyond that.
With infinite creativity, the possibilities in this world will have no limits.

If you're interested in this project, make sure to subscribe to the channel and follow the development journey.

For game developers, this project can provide real insights and practical experience in building large-scale systems.
And for gamers, this is a project you can look forward to — something that will eventually be released across multiple platforms.

I will do my best to review everything honestly and transparently, based on your feedback, so you can verify that this is a serious and ongoing project.
If you have any questions, feel free to ask — I’ll do my best to answer and share more details.

We are all looking forward to a game that can break beyond the limits of what has been done before.

In terms of graphics, everything you see in this project is built and controlled directly by the developer.

The goal is to create a wide range of visual experiences — from ray tracing effects, to sunrise lighting with god rays, to deep red sunsets reflecting on water, and into nighttime environments filled with artificial lights.
Even late at night, the world can be experienced with just a single flashlight — while still maintaining a seamless and continuous terrain without interruption.

This means that in an infinite world, what you see will depend on where you are and when you arrive.
Time, movement, and location all influence the environment.
Some areas may be bright and vibrant, others dark and atmospheric, some covered in heavy fog, and others completely clear.

The visual experience is not fixed — it evolves continuously as you explore.
And because the world is infinite, the possibilities for graphics are also infinite.

In the end, this project aims to include every kind of visual style — with no limitations.
Some places may be intentionally beautiful, others rough or even unsettling.
Just like the real world, there will be contrast — beauty, darkness, and everything in between — creating a full range of experiences for the player.

Please keep in mind that what you are watching is part of the development process.

This is a behind-the-scenes review of how the game is being built — including systems, experiments, and technical features.
It is not a finished product, and it is not yet the final gameplay experience that players will interact with.

The purpose of these videos is to show the process, to explain how things are created, and to demonstrate that the ideas behind this project are actually possible.

Think of it like watching a building under construction.
You will see tools, unfinished structures, and temporary elements everywhere — because the work is still in progress.
What you are seeing is not the final building, but the process of creating it.

In the same way, this project is still in development.
There may be incomplete features, rough visuals, or experimental systems — and that is completely normal at this stage.

So please be careful not to misunderstand what you see or judge it as a finished game.
These videos are meant to prove feasibility, to document progress, and to share the journey of building the project step by step.

Everything is moving toward a complete, polished, and fully released game in the future.

I Built an Infinite 3D World (Devlog #1) What if an infinite 3D world could run on every platform?In this devlog, I showcase the Infinity Map Project running across multiple devices — including iPho...

04/03/2026

Infinity Map Project is a long-term development series focused on building a truly infinite 3D open-world game.

This video introduces the project and the core idea behind creating an endless game world where players can travel in any direction and always discover something new.

The world is designed to continuously expand without visible boundaries, using large-scale world streaming and procedural systems.

Core features of the project:
• Infinite map streaming system
• High-speed flight mechanics
• Dense forests and large cities
• Massive NPC interactions
• Dynamic events in every direction
• Expanding storylines without limits

To support extremely large worlds, the project also uses world origin shifting to prevent floating point precision errors when traveling very far in a 3D environment.

Platforms: Android • iOS • Windows

This channel will share devlogs, gameplay tests, and technical breakdowns as the project evolves.

You can view the video link in the comments section.

Subscribe to follow the development of the Infinity Map Project.

09/11/2025

Dạy Unity cực kỳ chi tiết cơ bản - Bài 13 :
- Tự làm aniamtion gắng khúc xương (demo) bằng phần mềm Maya và xuất ra file fbx cho Unity.
+ Link tải bài giảng dưới bình luận.
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21/10/2025

Dạy Unity cực kỳ chi tiết cơ bản - Bài 12 :
+ Tìm code trong các file code.
+ Singleton đơn giản trong Unity, lưu dữ liệu qua các Scene, trao đổi data giữa các scene.
+ Mảng các sprite, thay đổi hình ảnh của một Obj. Biến con bò thành con chó 🤣
+ Link tải bài giảng dưới bình luận.
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03/10/2025

Dạy Unity cực kỳ chi tiết cơ bản - Bài 11 :
- Một script code gắng lên nhiều obj.
- Định danh đối tượng nào trên Script Code.
- Đứng ở Script Code này trỏ đến Script code khác để thực thi tính năng, liên kết giữa các Scipt code.
- Vòng lặp : foreach và for.
+ Link tải bài giảng dưới bình luận.
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04/09/2025

Dạy Unity cực kỳ chi tiết cơ bản - Bài 10 :
+ Gọi một hành động (function) sau thời gian nào đó hoặc sau số frame nào đó.
+ Callback function là gì.
+ Tham số của function truyền vào.
+ Time.deltaTime : là gì
+ Công thức tính fps, và như nào là game lag.
+ Link tải bài giảng dưới bình luận.
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20/08/2025

Dạy Unity cực kỳ chi tiết cơ bản - Bài 9 :
+ Chủ đề game 3D, các thao tác lỗi về đổ bóng, camera 3D, fix..
+ tải nhân vật demo 3D về bỏ vào dự án trên trang mixamo
+ import file obj 3D từ các phần mềm khác.
+ Link tải bài giảng dưới bình luận.
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07/08/2025

Dạy Unity cực kỳ chi tiết cơ bản - Bài 8 :
+ Cách build apk chạy trên điện thoại và abb file up load CH PLAY.
+ thẻ : Rigidbody2D di chuyển bằng cách nhấp nút A,W,D,S hoặc các nút mũi tên. (AddForce)
+ vật thể có trọng lương, khối lượng...
+ Hàm : FixedUpdate chạy sau tầm mỗi 0.02 giây.
+ Link tải bài giảng dưới bình luận.
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27/07/2025

Dạy Unity cực kỳ chi tiết cơ bản - Bài 7 :
+ Khoảng cách giữa 2 điểm trong không gian.
+ Kiểu dữ liệu mảng, tập hợp các điểm trong không gian
+ Di chuyển liên tục qua nhiều điểm khác nhau trong không gian thông qua mảng điểm bất kỳ.
+ Một vài thao tác game 3D cơ bản.....
+ Link tải bài giảng dưới bình luận.
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18/07/2025

Dạy Unity cực kỳ chi tiết cơ bản - Bài 6 :
+ Chuyển Scene. Thiết kế màn chơi mới
+ Di chuyển tới một điểm bất kỳ
+ Kiểu dữ liệu Gameobject, tìm tới một đối tượng bất kỳ : GameObject.Find
+ Lắng nghe sự kiện click
+ Link tải bài giảng dưới bình luận.
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06/07/2025

Dạy Unity cực kỳ chi tiết cơ bản - Bài 5 :
vài loại di chuyển đầu tiên bằng code :
+ Di chuyển đối tượng bằng: transform.position
+ Di chyển từ đối tượng này tới đối tượng kia : Vector3.MoveTowards
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7247 S Lee Highway
Gold Coast, QLD
24578